Marshal ............... 110 points[]
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Marshal | 6 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
Composistion:
- 1 Marshal
Unit Type:
- Infantry
Wargear:
- Power Armor
- Bolt pistol
- Chainsword
- Iron Halo
- Frag and krak grenades
Special Rules:
- And They Shall Know No Fear
- Combat Tactics
- Independent Character
Options:
- May replace bolt pistol and/or chainsword with:
- a boltgun ............... free
- a storm bolter ............... +3 pts
- a combi-flamer, -melta, -plasma ............... +10 pts
- a storm shield, power sword, lightning claw, or plasma pistol ............... +15 pts
- a power fist ............... +25 pts
- a relic blade or thunder hammer ................ +30 pts
- Replace power armor with artificer armor ............... +15 pts
- Take melta bombs ............... +5 pts
- Take Holy Orb of Antioch ............... +20 pts
- Take digital weapons ............... +10 pts
- Take hellfire rounds ............... +10 pts
- Take auxiliary grenades launcher ............... +15 pts
- Replace power armor, bolt pistol, chainsword, frag and krak grenades with Terminator armor with storm bolter and power sword ............... +40 pts
- Replace Terminator armor's storm bolter with:
- combi-flamer, -melta, or -plasma ............... +5 pts
- lightning claw ............... +10 pts
- thunder hammer ............... +20 pts
- Replace Terminator armor's power sword with:
- lightning claw ............... +5 pts
- power fist or storm shield ............... +10 pts
- thunder hammer or chainfist ............... +15 pts
- If Terminator armor is not chosen, may have one of the following:
- Jump pack ............... +25 pts
- Space Marine bike ............... +35 pts
Chapter Tactics: If your army includes a Marshal than all units in your army exchange the Combat Tactics special rule for the Crusader and Rightous Zeal special rules. If more than one character in your army has the Chapter Tactics special rule, you must choose which version will apply.
Holy Orb of Antioch: First crafted by Marine Artificer Antioch, these indivifually crafted grenades empowered with the holy wrath of the Emperor. Once per game, a Marshal equiped with a Holy Orb of Antioch may throw it at the beginning of an Assualt phase. Before the assault movement, place a small template over an enemy model within 6" of the Marshal. All models under the template are hit automatically and wounded on 2+, regardless of Toughness, with an AP 3 blast. Against vehicles, it causes an automatic glancing hit.