Crusader Squad ............... 80 points
Crusader Squads may be taken if your army includes an Independent Character with the Crusader special rule
WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|
Initiate | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 |
3+ |
Neophyte | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 7 |
4+ |
Unit Composition:
- 5 Initiates
Unit Type:
- Infantry
Wargear:
- Power armor (Neophytes have scout armor)
- Bolter or bolt pistol
- Close combat weapon
- Frag and Krak grenades
Special Rules:
- And They Shall Know No Fear
- Crusader
- Rightous Zeal
Options:
- May include up to five additional Initiates ............... +16 pts
- May unclude up to ten Neophytes ............... +11 pts
- Any Neophyte may replace his bolter for a shotgun ............... free
- One Initiate can replace his bolter with one of the following:
- a flamer ............... free
- a meltagun ............... +5 pts
- a plasma gun ............... +10 pts
- If the squad has ten Initiates, one Initiate can replace his bolter and close combat weapon for one of the following:
- a power weapon and bolt pistol ............... +15 pts
- a power fist and bolt pistol ............... +25 pts
- heavy bolter, multi-melta or a missile launcher ............... free
- a plasma cannon ............... +5 pts
- a lascannon ............... +10 pts
Dedecated Transport:
- The squad may take a Drop Pod, Rhino, Razorback, or Land Raider of any type as a dedicated transport.